Anti-Matter Arcade
As the chief technicians proud assistant, it is your task to protect the energy core from anti-matter particles and push them into their corresponding energy chambers ... or else everything will blow up!
Use the blue gatekeeper to push these particles and always remember: Mix the colors! Pink goes green and green goes pink! Never push a green particle in the green chamber or a pink one in the pink chamber !! We even color coded them this way so it is easier for you to understand !!!
I really don't get why so many of these reactors explode ...
(Made with Godot for Score Jam #23 in 4h. Played with mouse/finger only)
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Seeing as the game was only made for a quick Game Jam this might not be valuable feedback but if it is, I think I might be the best Anti-Matter technician assistant around. The game was really addicting and I kept beating my own scores, until I finally stopped at 2410. This is my feedback for this game:
I like the simple mechanic of sorting through the falling colored spheres in an eye blink. I kept noticing some break points in difficulty for example at 300 when the balls started to come so fast u could see multiples at the same time, and then again at 1000 when the game just wasnt getting harder anymore. So once the player hit beyond the 1000 mark, they probably stop bothering playing the game since they technically "beaten the hardest difficulty" the game has to offer.
The reason I stopped at around 2400 was because the music was starting over so there was a moment of silence that threw me off, together with what I said above about beaten the hardest the game had to offer.
I guess what I also noticed is that is that I got points for a ball falling into the lava right as it hit the correct wall, I think there shouldve been the distinction between either it counts and the game goes on or I dont get rewarded points and the game ends less frustrating :(
But coming back to the good parts I did hang out quite a while (~30mins) and enjoyed my time, so much so that I wanted to give feedback, and the physics seemed pretty well done to me, considering I could destroy the game using my trusty drawing tablet and getting precise inputs in, and in turn was rewarded some precise outputs.
Well done!
Thank you so much for the valuable feedback!
Indeed it was only planned as a short Submission for the jam, but I got good feedback on how to improve the game with simple things.
So I will definitely do things like: adjusting the matching mechanics so losing the game will not happen together with getting points ^^ and also starting at around 900 points the left and right side will get smaller and start to move.
Thanks for pointing out the music issue. I will tackle that too.
I also think about starting to slowly rotate the whole Board.
So thanks again for playing and your feedback and kind words!
is there a leaderboard cuz that is what the game jam said to have
I somehow misread the "local leaderboard" part as "offline leaderboard" meaning: you know your score, so try to beat it. That was of course not the case. I have already implemented a proper local leader board but this committed version, sadly does not have any one.
I still left the game open for ratings, so I can get general feedback on it.
this game place me as stupid XD ITS REALLY HARD XD
well ... thanks, I guess? XD
It was planned as a skill type of challenge and once I figured out that I frustratingly often had problems to push colors to the opposite color, I loved that mechanic!
Guess I played too much Dark Souls ^^
I really like the idea and music, the gameplay though not much.
Not because it is bad but because I feel it is kind of buggy. Sometimes the quantums go to wrong directions and the borders are taking too much space in the screen which makes it hard to react fast/right.
Also I love how even for the goddamn fifth time I was still making wrong decisions because of colors, well played there.
Edit: My highscore is 220, it gets easier when you get the hang of it for sure.
Thanks! Yes ut definitely gets easier the more you play it but as soon as your concentration drops it is over.
I will have a look at the things you mentioned. The walls are so close for difficulty reasons but maybe they should close in in time and start a bit wider for more success in the beginning.
Originally the colors were not mixed up and it was super easy. As soon as I played one round with mixed up colors I knew that would be the trick to make it hard.
:)
Thanks ^^